


Also for more precise sample selection I'd love to see a 'value list' and support for a 'sample pool', this way only one Flexi Sampler would be needed and a 'pool index' could be used to select the sample/wave to be used. If I was to build a more advanced one it would be made with Flexi Samplers since it at least partially supports looping samples (but doesn't yet read loop meta-data). In short all shot samplers play at the same time and the switch just selects which one is passed thru, so a square wave LFO could likely trigger them as well.Īs far as I know the CV Sequencer is monophonic so graphical envelopes would be needed for proper polyphony anyway. I could probably substitute it with a graphical modulator for wave selection and the shot samplers still need trigger pulses to fire so I'd need to add a separate trig generator for them. Yes, since by default the CV Sequencer needs clock transport to run. Maybe something like this could get you started?

In the case of using shot samplers you'd need to use the 1-n to send the trigger signal to a selected shot sampler and use for example a graphical modulator to or gate+velocity sequencer to trigger the sounds, Wavesequencing in practice is very much like using a traditional tracker with each pattern row triggering a different sample.Īnother is to slice up a sample and use p-lock to pick a slice per step? graphical modulator or graphical envelope) but it in this case it's only switching between triangle, square, saw & noise at 20ms intervals in specified order and two additional graphical modulators controlling pitch, filter and a graphical envelope controlling the amplitude. This oddly enough is somewhat similar to what I've been messing with when re-creating chip sounds where the waveform is changed using a sequence (ie. One way is to use a 'switch' N-1 module and add all the looping samples as inputs and use a graphical modulator to program the steps/switches/fades between the waveforms by modulating the index of the switch module.
